Author: AustinWebber
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OSU Capstone Project – Blog #4
This will be the last blog post I write for my capstone course at OSU! My experience working on the project so far has been great. My work has mostly been on the back end of our project, and I’d like to share a couple results from that effort. My first task was writing up…
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OSU Capstone Project – Blog #3
Welcome back! I’m happy to report that my team’s journey on our capstone project continues to progress steadily. We’ve worked together to establish good organizational habits using Jira and Teams. This clarity has helped our team fully grasp the scope of our project and easily plan each sprint. We’re currently just a handful of days…
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OSU Capstone Project – Blog #2
Welcome! This is my second blog post regarding the progress made on my capstone project for Oregon State University! My team consists of three people and we are developing a mobile app to help facilitate animal adoption. The app will be similar to Tinder in the sense that the main design feature will be a…
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My Capstone Project at OSU – Blog #1
I am on track to graduate from Oregon State University’s Ecampus with a bachelor’s degree in Computer Science in June. One of the last courses I am taking is CS467, the online capstone project. This final project gives you the opportunity to take a software project from start to finish alongside a 3-perseon “development team”.…
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Learning About Custom Unity Editor Tools
A Bit of Background My specialty within game development is gameplay programming. I think I’m best at collaborating with imaginative designers and artists to bring their vision to life, making a playable, fun, and unique experience. In addition, the vast majority of projects I’ve worked on so far have been completed in less than a…
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Bound – Post-Jam Analysis
In between Oregon State University’s summer and fall terms, I knew I would have a few weeks of downtime to dedicate to side projects and game development learning. I signed up for a game jam called the Whisker Jam 2022, where the limitation was you had to include a feline in some way! The voting…
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Pointers in C++
Back when I was working on Clash in the Catacombs, I found myself running into segmentation faults and memory issues when trying to use pointers and references. It got to the point (no pun intended) where I was considering alternate solutions without them just to circumvent the errors. But I knew I wouldn’t be able…